2012年12月2日星期日

Tide Sprint to Victory

It was a zone running play designed for the 220-pound running back Eddie Lacy. Fluker would get into the body of Georgia’s 358-pound nose tackle, John Jenkins, and then right guard Anthony Steen would plow into Jenkins’s exposed side and move him out of the gap.

Lacy seemed to have free access into the second level of the Georgia defense. He went for 32 yards on one carry and then 15 on another, then 14. Lacy rushed for 181 yards in the 32-28 win over Georgia in the Southeastern Conference championship game, and many of them came over the right side, which was supposed to be the weaker of the two sides of the Alabama line.

“Everybody questioned the right side,” said Fluker, a 6-foot-6, 335-pound junior from Foley, Ala. “They said the right side was the weak side.”

There was nothing weak about either side of the Alabama line. The Crimson Tide rushed for 350 yards, a record for an SEC championship game. The freshman T. J. Yeldon kicked in 153 yards rushing,We mainly supply professional craftspeople with crys talbeads wholesale shamballa Bracele , and the Crimson Tide averaged 6.9 yards a carry.

Jenkins, still baffled by Alabama’s blocking, sought out Fluker after the game. During the game, Jenkins would collide with Steen or Fluker, who would immediately get their hands on him and steer him out of the hole. If Fluker occupied Jenkins, or defensive lineman Kwame Geathers, Steen would come in from the side and move him just enough for Lacy to squeeze through.

“They caught me off guard because nobody had ever used it on me,” Jenkins said of the blocking strategy. “Somehow, he would draw my momentum to him and get in front of me. They were technically sound. It was position blocking.”

Georgia led by 21-18 in the third quarter when Alabama flew down the field — not with the pass, but with the run. The drive started with 3 minutes 4 seconds left in the period and covered 74 yards in seven plays, all on the ground. Lacy capped the drive on the first play of the fourth quarter by vaulting into the end zone from the 1.Western Canadian distributor of ceramic and ceramic tile,

Steen looked at Fluker during the drive, and they were both exhausted. They looked across the line at the Georgia players, who were also exhausted by the quick march.

“How bad do you want this?” Steen asked Fluker.

Guard Chance Warmack and tackle Cyrus Kouandjio make up the left side of the Alabama offensive line. Warmack, a 6-3,One of the most durable and attractive styles of flooring that you can purchase is ceramic or porcelain tiles. 320-pound senior, is expected to be a high-round draft pick in next year’s N.F.L. draft. Kouandjio, a 6-6, 311-pound sophomore, is also highly regarded.

Fluker has been criticized for being too slow out of his stance. In Alabama’s win over Louisiana State this season, a tight end was put on Fluker’s side to help him contend with the Tigers’ pass rush. In a win over Western Kentucky, Fluker gave up two sacks.

On Saturday, he hardly looked like the weak link in one of the best offensive lines in college football.

“We probably ran to the right side 20 times,” Steen said. “I had plenty in the tank for that. We were just clicking the whole game.China plastic moulds manufacturers directory.”

Alabama handled Georgia so well on the run that the Bulldogs were caught flat-footed by the pass in the fourth quarter.

On first down from the Georgia 45, the linemen came out in a three-point stance as if for a run. Quarterback A J McCarron faked a handoff to Yeldon, and wide receiver Amari Cooper ran right past Georgia cornerback Damian Swann and caught a touchdown pass. That score proved to be the winning one, but there was little dispute that the Crimson Tide won the game on the ground.

Fluker’s work was not finished even after all the confetti had fallen to the ground in the Georgia Dome. A crowd blocked the way to the locker room, and Fluker cleared a path for McCarron to get through in one last successful block.

Crytek's first foray into paradise saw meathead idiot Jack Carver escorting a journalist-cum-CIA-agent called Val around the honeymoon destination of Micronesia. Here, amidst many disturbed parrots and the occasional pig, he found swarms of mercenaries to pick off from afar - a villainous crew led by a chap called Krieger who had monkey mutation mischief in mind. Alarms were slammed, alert flares went up, helicopters were called in and chimpanzee monsters were unceremoniously released from their cages - throughout the lengthy play-time, the violence felt stirringly organic. In fact, the only thing staid and one-dimensional about Far Cry was its pantomime iron-jaw hero.

Carver's loud hawaiian shirt was the closest he ever got to having a personality (and perhaps the primary reason he was so easily spotted by his foes) but thankfully his failings were drowned out by the vibrancy of the world around him. The enduring beauty of the island chain's lush maps was matched only by the clever ways Crytek would siphon you through them. Far Cry put you front and centre in free-form combat bubbles; it was an action hero simulator that encouraged you to make and break tactics on the fly. Strong tangs of the real Hollywood then doubled this down: an assault on a jungle base was lifted from Predator, while tree-top paths above rampaging Trigens were strongly redolent of Jurassic Park and its escaped raptors.

Many disliked the Trigen menace, and it's true that muto-monkeys who can kill with two swipes are hard to love. What they did provide, however, was a brigand of antagonists whose AI bled into the behaviours of Krieger's mercenaries exceptionally well. Far Cry's feeling of chaos, of being the odd one out in an unpredictable battle, was superb.

One sequence saw you surface after a long spell of corridor battling only to be faced with a blood-trimmed dawn where the Trigen rebellion had become all-out war. Leaping Trigens scaled fortress walls, desperate mercenaries sprayed bullets in all directions and lumbering beasts with rockets for hands exchanged missiles with the locals. Your only real option in this madness was to scarper. Very often, Far Cry was more about running away than getting up close and personal.

It wasn't all smiles. In fact, the Far Cry experience still runs the gamut of emotions from pure joy to a broken keyboard and bloodied handprints above your PC. A creaking auto-save system was compounded by ultra-hard enemies who could hit a bullseye from a beach hut in Brazil.

The last levels of Far Cry were easily the hardest I've ever fought through: the penultimate corridor of heavily armoured shield-bearing soldiers took countless attempts, each time demanding ever-refined tactics and an opening foray of perfectly placed grenades.Find detailed product information for Low price howo tipper truck and other products. And the volcano basin after that? Hours of rocket-fuelled misery followed by the most desultory of endings. "We didn't think anyone would get that far into the game," a Far Cry developer once admitted to me, mere minutes before the paramedics arrived.

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