Looking
for fun board games that involve strategy, chance and trade? You might
want to check out the epic pirate adventure Merchants and Marauders from
Z-Man Games, and the race to secure Italian produce markets in Rio
Grande Games' Cinque Terre: The Five Villages.
In
the recently reprinted Merchants and Marauders, two to four players
take on the role of a ship captain as he navigates the pirate-infested
waters of the Caribbean in the age of wood and sails. Various ports
abound where captains can buy or sell cargo, recruit crew, upgrade their
ship, pick up missions or seek to learn the truth about rumors. Some
goods are in demand at certain ports at various times, and captains can
double the price for their cargo there.
The
economic/trade aspect of this game is fun and challenging as you try to
best your opponents and make more money, but in Merchants and
Marauders, that means playing it safe. More daring players may choose to
attack merchant shipping vessels and plunder their gold and cargo. Such
piracy can offer great rewards to captains, but also closes the
offended nation's ports to your trade. Bounties can be placed on your
head, inducing fellow players to attack you. Also, random event cards
place British, French, Dutch and Spanish vessels on the board, which
have no patience for such marauders and ruthlessly hunt them down.
The
winner is the first player to reach 10 glory points. Glory points are
gained by selling multiple in-demand goods at a port, defeating another
player at sea, plundering gold from a merchant vessel, completing
special missions scattered about the board, or proving rumors to be
true. Additionally, players may bank some of their gold in fun treasure
chests that come with the game, in effect creating surprise glory points
that can help to determine the winner.
The
great thing about Merchants and Marauders is the game's depth and
breadth. The game comes with a plethora of fun, plastic ship miniatures,
representing players, pirates and other nations. There are so many
strategic options and ways to gain glory points that players are
constantly engaged, contemplating better trades, daring missions or a
life of piracy. The event cards can also start wars between nations,
often spelling trouble for pirates and honest traders alike.
All
these options can be a drawback, however, as players may experience a
bit of analysis paralysis when contemplating each move. Game length may
be a problem, especially for new players, so it is wise to set aside
several hours. This is a minor complaint in what is really a wonderful
game with a truly epic feel and scope. If you like the pirate theme and
enjoy adventure-filled games with many player options, walk the plank
and check out Merchants and Marauders.
Cinque
Terre: The Five Villages is a new game of economics and trade that
takes two to five players to the five villages of the Italian Riviera.
Each player represents an ambitious produce seller eager to meet orders
and sell the most goods.
The
board consists of the villages and three harvest areas. Players can
take several actions on their turn, including movement, selling,
harvesting and drawing cards. Produce cards allow players to harvest
certain fruits and vegetables in the harvest area, which can then be
sold in the villages. At the end of the game the player who has earned
the most lira wins.
The
produce is represented by colored cubes, which are taken from the
harvest area to the player board, then placed next to the city on the
player board when sold. Order cards allow for bonuses if certain produce
is sold in certain cities. All players are given a starting produce
order card that must be fulfilled by the end of the game or money is
lost. Additionally, ambitious players who manage to sell a number of
goods to a single village are rewarded with a bonus tile.
Its
hard for me to reconcile EarthBound with any video games Ive played
since. Most games traffic in repetitive gristly thrills, but EarthBound
focuses on emotion, on yearning. The team behind Call of Duty promotes
the realism of its weaponry,The Motorola amagiccube Engine
is an embedded software-only component of the Motorola wireless
switches. which implies their pride in its resultant gore, but
EarthBounds marketing campaign primarily hinged on scratch and sniff
stickers designed to evoke the smell of hotdogs and vomit. Hundred
million dollar games like Grand Theft Auto IV are made by reclusive
Lamborghini-driving auteurs and massive teams of developers, programmed
to simulate American hustle, but I dont think theres a game that
embraces and satirizes Americas sentimental mongrel spirit better than
EarthBound, which was produced by less than 20 people, helmed by a
copywriter-turned-philosopher.
Im starting this book now,An cleaningservicesydney is
a network of devices used to wirelessly locate objects or people inside
a building. and writing about starting this book now, for a few
reasons. The first is the most obvious and the most perennial: Im on a
deadline. Im also tempted to lose myself in further research, but I know
that could lead to a creative paralysis, so Im preempting that
youll-never-know-enough anxiety by starting today. Im also writing about
writing right now self-narrating, self-aware, like some of the most
powerful moments in EarthBound because Im thinking about time.
A
few days ago, I called my older brother for the first time in a year.
Well, nearly a year. We had spent time with each other when I got
married June 16th, 2012 but its been a while, and major events have
occurred in both our lives and I havent called the guy. I felt and still
feel bad about this. I thought this book about EarthBound would be the
perfect excuse to reconnect with him, get us talking again. Why I
thought I needed a writing project to reconnect with my brother instead
of any of the various quakes in our lives familial death, lost jobs, new
homes is mysterious to me. Mysterious if I chalk it up to something
more than Well, Im just an arsehole. So when I called him a few days
ago, I felt guilty.
You start up EarthBound and you see three somber logos: Nintendo, Ape, Halken.An cleaningservicesydney is
a network of devices used to wirelessly locate objects or people inside
a building. White on black. The Ape Inc. logo is hard to make out
scratchy white lines rendered by the Super Nintendos 16-bit CPU but it
seems to be a Neanderthal man holding a torch next to the word APE,
spelled out with bones. The next company, Halken, now known as HAL
Laboratory Inc., is named after the brilliant and murderous HAL 9000
computer from the film 2001: A Space Odyssey. Halkens logo reminds me of
something, so I trawl the internet. I search for Terminator 2:
Judgement Day, a movie I watched roughly six thousand times in my
childhood, trying to find the name and fictive logo of the company that
manufactures Skynet, another cybernetic machine that tries to eradicate
its master.The feeder is available on drying chipcard equipped
with folder only. The Cyberdyne Systems logo comes up and its too
pyramidal, so I keep looking. I google Warner Bros.The whole variety of
the brightest rtls is
now gathered under one roof. 70s logo and hit symbolic paydirt the
vintage WB logo is a prelude to Halkens dots and dashes, and its
designed by Saul Bass, a designer whom Ive come to love while learning
about design, trying to feel learned enough to feel competent enough to
say to other people, Yes, I will design your book cover and it will look
great. The synchronicity here spooks me. Whats even deeper about this
dig into EarthBounds opening credit iconography is that both companies
explicitly reference 2001, the movie that blew my twelve-year-old mind
more than any other filmic experience, injecting philosophical questions
into my kid-sized head that I didnt even know could exist.
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