I've just watched the season finale of Revolution, and there were
things in it so dumb, so utterly idiotic, that if it ended here I'd be
overjoyed. The opening montage just reminded me of some of the truly
abysmal plots and characters that we've been subjected to since it all
began, but they decided to top that with some complete head-slap
sequences here, probably too many to mention within the word count I'm
prepared to write on this subject.
But before I get to some of
those, let's summarise by character where after twenty episodes we are.
Jason hates Tom, loves Charlie. Tom loves only Tom, and the wife that he
never sees. Rachel dearly loves Rachel, and dead Danny, and Miles, not
so keen on anyone else, though she makes attempts to like Charlie
occasionally. Miles is deeply in flaming love with Bass, and Rachel, and
Nora, and himself, and thinks he's Charlie's father. Bass hates
everyone other than Miles, whom he wants to marry, and he hates himself
more than anyone else. Aaron loves walking, meeting new and interesting
people, but he hates horses and being surprised by events.
But
on top of that, we have a science fiction show that's based on special
science that doesn't withstand even the most modest amount of analysis,
or even care if it makes any rational sense. That's why we have a blast
door designed to withstand a direct nuclear strike overcome by piling
plastic explosives against it (really?). And, people using incendiary
weapons in corridors that can avoid the blast by hiding around corners.
And, gunship crews so inept that they can't shoot an unarmed man in open
space with a gun that can fire 6,000 rounds a minute. And, a suite of
LCD panels that haven't been working for over fifteen years, yet all
work, and look like they were bought the day before.
But as I
watched the 'plot' of The Dark Tower (Stephen King deserves a big
apology for using that title), I began to realise that not making sense
was only part of the issues it was confronting. From the outset, the
layout of the Tower wasn't explained, and as such people running around
in corridors that could go anywhere just seemed totally confusing. To
that they then added a drainage system that started on Level 11, but
somehow came out on the surface, like water can flow uphill. What also
seemed odd, was that given the importance of Level 12, there seemed to
be numerous ways to get to it. The key-card game harked back to what I
said last week about the writers liking Half-Life, because these are
always a puzzle mechanism in these games, and without them you usually
can't progress.
The upshot of all the running and shooting was
the fatal injury of Nora. Given that she's shrugged off being stabbed in
almost exact the same part of the body in Soul Train, I wondered if
she'd survive. But season finales generally need some scalps, and she
was the first major character to get hers. Like Danny, I won't miss
her.
So out of all this hokum, which one thing in here was just
dumber than any other? Well, it was going to be the bit where Miles came
and cut Bass loose, which reminded me so much of Austin Powers.
Specifically the bit where Dr Evil says, "I have an even better idea.
I'm going to place him in an easily escapable situation involving an
overly elaborate and exotic death." Except in this case they have a
dangerous and sociopathic individual who they tie to a tent pole, and
then leave entirely alone.Laser engraving and laser glassmosaic for
materials like metal, A person, who in the previous scene had come into
the tent had metal handcuffs on, and now has simple leather ties that
Miles can cut! Yes, that was wholly moronic, but it wasn't the worst
scene in here by a long chalk.
No, they saved that till near the
end, when Aaron finally overcomes his irrational fear of the Enter key,
and brings the power back on. And, it comes back on! Eh? So entirely
unattended power stations across the globe, they can do that? What are
we paying people to work at them for? And, all of the infrastructure to
distribute that power, it all works automatically too? What huge piles
of steaming BS is this show the proud owner of.
Well that pile
got even deeper, when Randall launches two ICBMs that have sat
unattended in their silos for 15 years, but now work perfectly. It all
ends with the President cheered by the news that Randall has succeeded
in making the US east coast uninhabitable for the next 10,000 years,
conveniently forgetting that prevailing weather conditions might
irradiate the rest of the country that he's supposedly trying to unify.
All framed by CGI worse than most teenagers could produce in a lunch
break, for good measure.
It's supposedly a cliff-hanger, but
that rather assumes anyone watching this would remotely care about these
characters or the cities about to nuked, or how the story might
progress from here. Who cares? Obviously those writing this travesty
don't, so why should we?
If when it returns in the fall, and I
can be got drunk enough to carry on covering this show then I've already
accepted that I'm going to need to get creative about it. Because the
normal criteria on which I normally assess TV shows don't apply to this
one at all. Perhaps I could talk about the fashions or the amounts of
light and dark in the pictures, because talking about plots and
characters is quite obviously meaningless, and likely to cause me to
seek long term psychiatric support should I continue.
Volkswagen
hopes to change that perception with the Polo GT TSI. Under the hood is
a modern, turbocharged, direct-injection petrol motor that replaces the
1.6-litre engine and brings along quite a few firsts to the segment.
These include a seven-speed, twin-clutch automatic gearbox (the only
gearbox you can get with this car) and Electronic Stability Control.
The
GT TSIs motor may displace just 1.2 litres, but with the help of
technology, it makes as much power as the now defunct Polo 1.6 and even
more torque. And, because its a smaller engine, Volkswagen claims that
the power doesnt come at the cost of fuel efficiency.
Now,
because the car is called the GT, you might expect a sporty suspension
set-up, but that is not the case here. Ground clearance remains the same
as the other Polos in the range, while the spring and damper rates have
clearly been tuned with comfort in mind. Push it hard through corners
and the Polo GT will stick with you most of the time. Theres decent body
control,Laser engravers and werkzeugbaus systems
and supplies to start your own lasering cutting engraving marking
etching business. the steering is direct and accurate enough (it lacks
any real feedback and is a bit too light, though) and theres good grip
from the 185/60 R15 tyres (the same as on a regular Polo Highline).
The
ride, on the other hand, is quite pliant and the suspension handles
most bumps quietly and efficiently. For all other purposes, the Polo GT
TSI looks identical to its lower-powered siblings, and this might not be
a very good thing. The only external clues are the GT badging on the
front grille, some rather aftermarket GT TSI stickers on the C-pillar
(VW hasnt bothered lacquering them either) and, you guessed it, GT and
TSI badging on the bootlid. Strangely, there is no Polo or Volkswagen
badge anywhere on the car. It even has the same alloy wheels as the
regular Polo Highline.Online shopping for iphoneheadset.
However,
on the inside, there are quite a few changes. The seats now get
sportier black and grey fabrics with contrast stitching, the climate
control system from the Vento,Shop for chipcard dolls
from the official NBC Universal Store and build a fun collection for
your home or office. as well as a new 2-DIN audio system that
incorporates USB,Welcome to Find the right laser Engraver or plasticcard . aux-in, an SD card reader and Bluetooth connectivity. The GT TSI also gets rear parking sensors.
Plastic
quality and fit and finish are good, but not exceptional like on the
bigger VWs. Space and comfort are exactly the same as you would find on a
regular Polo, which means theres good space up front, cramped rear
quarters and a fairly big boot.
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